
Don't let the blocks touch the paddle.
Paddle/Block collisions are *bad*.

-----------------------------------------------------

The object of the game is to survive as long as possible.

There's not need for the paddle to hit the ball every time,
but that's the only way to change the ball's trajectory.

It's unrealistic to expect to destroy all blocks;
just clear enough room for the paddle to get through.

If the paddle gets hit, game over.

-----------------------------------------------------

Both MacOS X and Windows executables included!
(More mac targeting needed, mmm)

-----------------------------------------------------

I included the pov file I used to create the graphics.

The scene it renders is slightly different than what
is seen in game.  I generated a tga file and lopped
off the header, then fed the remaining data to an
OpenGL texture.  This results in a flip over the x-axis
and swap of red and blue channels.
But it was simple.  :)
