
LD48 log
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[[ DAY 1 ]]

[11:40] got up, checked irc, compo site
[11:41] light'n'darkness? ... 1 button would be better, but i voted it last before realizing how cool it'd have been.
[13:20] game design "document" written, sketches for items and characters drawn. game design is finished
[18:30] been busy with other stuff until yet, but now it's time to work on my entry.
[19:23] opengl works thanks to tonics library turska, uploading pc drawn game sketch
[20:20] damn, i was in irc for 1 hour, just chatting not working. yaiks. off to dinner
[20:50] implementing x-out's blending
[22:38] worked on the basic framework until yet (gamestates, eventhandlers). such things suck!
[22:39] i've just realized that i can use mappy as map editor. i've even written a parser for it's map files somewhen, but i think i've deleted it :(
[22:54] found out that the(my) mappy format is simply int:width int:height char[]:tiles
[23:26] why on earth does mappy skip the width/height tag? damn!
[23:30] omg, i wasted half an hour because i used export as .mar instead of save as .map. '-_-
[01:53] spent all the time working on "correct" light. i now got something that at least looks like in my mockup. i didn't want to follow that black/white minimalistic style but with the remaining time i guess i'll have to.

[[ DAY 2 ]]
[10:30] got to work
[11:32] added xml library and game object management
[11:49] cleaned up the code a bit. now on to animating the ghost,it's light etc.
[14:25] the ghost and it's candle now move smooth. but still no player movement here, i'll do that next. i guess i'll even have to screw my idea of "animating" the objects to get an even cooler handdrawn/yoshi story look. the code is beginning to get really ugly. especially important global classes are accessed via a unbelievable ugly mix of pseudo-broken-"singletone" and global variables. i hope no one ever judges my skills on that code.
[14:29] found a solution for the time problem, i'll strip down the gameplay in the first release to only [follow the ghost, if you get stuck you have to bribe him with money to get back, cash and time = highscore]. traps and hurting light will come later
[20:28] worked until yet, added a lot of stuff, but there are more and more problems. i've added some objects on startup to show how it looks like and now abandon my game. i'll upload the crap i've put together so far and that's it. maybe more next tiem.