VOID
----

LudumDare 48 #6
http://www.mechanicalcat.net/tech/ld48/
Alia
alia.mccutcheon@gmail.com

Story:
Its cold.. its dark.. its lonely...
	lucky for you its also wednesday and you happen to be a god.
	
Keys:
	1-5		- Buy Worker spirt - Each colour spirit goes for a different element. 
				It stops moving when it cant find any more resources of its type.
	p		- buy planet - Need these to grow a population
	arrows	- move screen
	q		- quit to menu
	<space> - stop the screen moving
	esc		- quit to OS

Its a little confusing at fist.. but use your arrow keys to scroll around untill you can find the proto-star
You will see the first spirit harvisting elements already.. once you have enough you can buy another spirit
or a planet to grow people on. The bigger your sun is.. the more planets it can have.

Think warcraft. but... more like a fish. cold, wet and unforgiving.. oh and also no Bloodlust. i know.. i rather
should have included bloodlust.

To have any appeal it really needs an apponent - something that shouldnt be too hard to add. but my brain is rather addled atm..
so i doubt ill get around to it before the deadline.. I may try.

Cheat:
	+=		- give you mass

Bugs:
	many, some of wich are:
		- Brightness differences with the alpha blending.. i guess i must have my monitor up high (changed gfx)
		- the spirits bought are not the right colours on the HUD
		- scrolling doesnt jump smothly or correctly
		- spirits are not transported across the map like they should be
		- gas rope (need to move all of it at once - or fix the distance calc to take the movement into account) hence the jumpy gas
		- Sprites hotspots arnt accurate (or even used)
		- no collision checking or avoidance
		- no enemy player
		- occasional crashes (i cant run in debug mode cause i get asserts all over the place) and no i cant be bothered atm.. need sleepage


Tech:
	Nothing tricky - I decided to do the opposite of what I normally do - ie code tricky 
	things after simple things.. worked better than i expected.

Game:
Initially
Collect gasses to build a sun;
	Different gasses (H, He, Li, Be, O, N, F, Ne ....)
	Sun needs x types
	Sun ignights
	Build planet
	Build solar system

Players
	little blobs of light collect you gasses and bring to your sun
	you select where they mine

Antagonist:
	CPU builds sun first
	builds planet first
	has bigger population on planet


Dust/Gas Clouds
	Verlet bags (ropes tied together)
	increase in brightness as more suns appear (alpha)
	dust -> planets
	gas -> sun

Sun
	Type of sun to build? (blue dwarf, red giant, what series?)
	Possibly moving? (slowly)


Space:
	make sure background is away from edges - wrap movement (move using mouse?)


TODO:
	0. Music? + more sound
	1. Tune before release (speed up peons etc) (fix hotspots for sprites)
	3. Score - population
	4. less mass than required to reach this level == death
	5. Split spirit tasks - fueling sun or bulding planets
	6. far-background could be done with randomly placed tiles
	7. Fade background in as star ignites
	8. planet additions
	9. protostar shrinks and explodes leaving sun

Later:
	Wandering suns/planetiods?
	gravity?
	paralax background images (starscape?)


Done:
	1 sun
	a few gasses
	a few peons
	Make sun start, mining
	prehaps a sun can have a max of 9 planets (array!)
	Proto star to start with
	hunter/seekers to gather gass
	Buy peon costs mass DONE
	Buy world costs mass DONE
	Bigger sun eats itself 
	End of universe == end of game
	All (most) of last day is to be used for menu/game setup.
	Some sound effects
	Each sun means more worlds


