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I've had a couple of comments about Uplighter running very slow, all from people with 3 ghz cpus. Which is weird since it runs smoothly on my computer with 1.8 ghz. I'm pondering whether I've screwed up any of the timing code, but I don't know yet, and thus I have no recommended fix yet either. Update: Codexus has gotten it to work by simply compiling it in MSVC. Here's a link. Thanks Codexus!
Also, Uplighter will, per default, use as much cpu time as it can. Some people do not seem to like this, but it should be easy to fix: Either enable vsync for OpenGL, or try running Uplighter with the -cpufriendly switch.
I recompiled the whole thing in VisualC++ and now it's perfectly smooth. With your permission, I could make that version available so that other people with that problem can play your game.
Codexus: That would be very kind of you! If you post a link here, I can update the entry with the link.
dbickett: I don't want to post a spoiler online, but I could mail you the solution if you want.
Hi Jolle,
I'm still waiting for your answer to my latest e-mail, something like 3 days ago.
Franck.
I run it with 1.8 GHz and it is exceptionally smooth, as well as fun ;) Though, level ten is very difficult! I'm interested to learn how to beat it...