/* Allegro datafile object indexes, produced by grabber v4.0.2, MinGW32 */
/* Datafile: c:\Dokumente und Einstellungen\Moritz Laass\Desktop\Ludum Dare 48h 5\data.dat */
/* Date: Sun Oct 17 20:59:03 2004 */
/* Do not hand edit! */

#define AAAPAL                           0        /* PAL  */
#define BMP_BONE1                        1        /* BMP  */
#define BMP_BONE2                        2        /* BMP  */
#define BMP_BONE3                        3        /* BMP  */
#define BMP_BULLET                       4        /* BMP  */
#define BMP_CROSSHAIR                    5        /* BMP  */
#define BMP_FLAME                        6        /* BMP  */
#define BMP_FLAME_MASK                   7        /* BMP  */
#define BMP_GUN                          8        /* BMP  */
#define BMP_GUNL                         9        /* BMP  */
#define BMP_HELP                         10       /* BMP  */
#define BMP_HERO_GUN                     11       /* BMP  */
#define BMP_HUD                          12       /* BMP  */
#define BMP_HUD_CUR                      13       /* BMP  */
#define BMP_ITEM                         14       /* BMP  */
#define BMP_LND_TOP                      15       /* BMP  */
#define BMP_TILE1                        16       /* BMP  */
#define BMP_TITLE                        17       /* BMP  */
#define BMP_ZOMBIE                       18       /* BMP  */
#define BMP_ZOMBIE_MASK                  19       /* BMP  */
#define FNT_BIG                          20       /* FONT */
#define FNT_SMALL                        21       /* FONT */
#define SMP_AH                           22       /* SAMP */
#define SMP_AUO                          23       /* SAMP */
#define SMP_CLICK                        24       /* SAMP */
#define SMP_EXPL                         25       /* SAMP */
#define SMP_FLAME1                       26       /* SAMP */
#define SMP_GRAVES                       27       /* SAMP */
#define SMP_JOIN                         28       /* SAMP */
#define SMP_JUMP                         29       /* SAMP */
#define SMP_SHOOT                        30       /* SAMP */

