If ACCELERATOR doesn't run, try this!
If ACCELERATOR moans about a missing OpenGL extension, try this:
- Comment out lines 16, 1304 and 1305 (anything related to GL_SGIS_texture_edge_clamp)
- Change GL_CLAMP_TO_EDGE_SGIS to GL_CLAMP_TO_EDGE in lines 75 and 76 (setting of texture parameters). If this still fails, change it directly to the constant 0x812F.
I previously never caught this because ATI cards do support the extension (NVIDIA don't), and I'd only ever run the game on the development machine, with an ATI card. Anyone care to shed light on why PyOpenGL doesn't define GL_CLAMP_TO_EDGE directly for me?Add comment