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Final submission of POWER CORE is in

Posted on 2005/09/03 10:34

We're all done (bar some shouting at Windows and/or OpenGL). Our final release is up for download.

See the README file in the source for a description of the game and how to play it. The basic description is:

POWER CORE is an arcade game that's about you fighting off invading hordes of UFOs intent on blowing up your POWER COREs.
Your ship is a SUPERAMAZINGSPECIAL ship that has two stores of power. The red SHIP POWER which you accumulate over levels based on the number of POWER COREs you save, and lose by being shot. If your SHIP POWER is empty, you're dead.
The yellow BOOST POWER temporarily adds to your ship's total power, possibly charging up new weapons. BOOST POWER is gained from shooting UFOs, or the destruction of POWER COREs. It fades over time, and is used up when you use BOOST THRUST.
The weapons in your ship only come online when the ship has enough total power for them. This is represented by the bar and icons at the top of the screen.
The game progresses through levels, each level having a number of waves of UFOs. You are awarded SHIP POWER when you complete a level, based on the number of POWER COREs you save. Each new level has its own set of POWER COREs to save.

Things that went right:

Things that went wrong - lessons to be learnt from for next time:

So, sorry if you can't run our game. It's fun, believe me :) We will be trying to figure out the issue, but that'll be after the deadline.

-- Richard

Add comment
Comment by Ovidiu Sabou on 2005-09-03 12:08

Great game!

I really like it and I think it has great potential.

Comment by Marius Gedminas on 2005-09-03 13:22

Could you please follow the standard convention for tarballs and have a single top-level directory in them?

Comment by d1223m on 2005-09-03 15:44

thanks for the warning Marius, i hate it when there is no directory in the tarball :|

Comment by Richard on 2005-09-03 21:40

Sorry about that, FIXED!