Richard Jones' Log: Pygame.draw challenge (PyWeek off-season challenge time)
Create a game in 64kbytes of source code using only pygame. No additional libraries, no external files (even ones loaded from a network). That means no PyOpenGL, no PNGs, no OGGs.
Start as soon as you read this announcement.
Human-readable, Linux-compatible entries must be received by email@example.com before midnight on the 25th of June, 2006. That's Australian Eastern Standard Time, which is UTC +10.
Multiple entries are allowed. Teams are allowed. Monkeys are allowed! Ponies, sadly, are not allowed.
All entries will be posted to a page on the PyWeek website.
Entry gameplay instructions and license must be included in the source or in the game itself.
I will probably choose one of the entries as my favourite, and declare this in various obscure fora and private email messages. No other mention of rankings or favourites will be made.
Thanks to Phil Hassey for the challenge inspiration!