Richard Jones' Log: New game: SSX3
I got SSX3 on Saturday. What a great game! I reckon I played it for about 16 hours over the remaining weekend (Rachel was roleplaying, so I didn't feel so bad not socialising :)
It's got the same elements that made the original game so much fun: interesting courses, incredible tricks to perform, and relatively easy to just pick up and play - but requires dedication to really master. This release of SSX makes the second version ("SSX Tricky") seem like a minor advancement on the gameplay of the original. Having played SSX through as all characters, I borrrowed and finished SSX Tricky in a single day's play (ie. about 10 hours) so didn't bother to buy it. SSX3 on the other hand has me still going having not finished the major challenge elements (ie. winning gold medals in all competitions) and I've barely scratched the surface of the game's extra challenges and secret areas.
Then there's the challenge of keeping a combo going for an entire run. That one will take me a very long time to master :)
Biggest gripe: one challenge requires me to do an Indy 360 over a particular jump. I have no idea what an Indy 360 is -- I'd have to load up the old SSX and look through its trick help screen to find out :( This SSX Tricky trick list will probably help. I've also just noticed in another FAQ that an Indy is just a board grab, so an Indy 360 is actually quite trivial :)